Blippbuilder Documentation
  • Introduction
  • What's New
  • BLIPPBUILDER
    • Blippbuilder Desktop
      • Surface Tracking
      • Gyro Tracking
      • Marker Tracking
        • What Makes a Good Marker
      • Face Tracking
      • Navigating the Interface
      • Assets and 3D Objects
      • Action on Objects
        • Moving Objects
        • Rotating Objects
        • Resizing Objects
      • Manage Project
      • Manage Team
    • Blippbuilder Mobile
      • Creating Projects
      • Manage Project
      • Surface Gyro and Marker Tracking
      • FAQs
  • ACTIONS AND EVENTS
    • Introduction
    • Nodes
    • Sequence On Tap
    • Sequence with Wait on Tap
    • Set Colour When Scene Starts
    • Advanced Actions and Events
      • On Update
      • On Timeline Event
  • ADVANCED PROJECT
    • Create a Shadow Effect
    • Customization
    • Publish to Socials
  • FAQs
    • WebAR FAQs
    • Sketchfab FAQs
    • Microsoft Teams FAQs
    • AppAR FAQs
    • Blippbuilder FAQs
    • Blippbuilder New Pricing FAQs
  • SUPPORT
    • Contact Support
    • Blippbuilder Pricing
    • Release Notes
  • How-to Guides
    • Customize a Project
    • Manage Team
    • Restore a Project
    • Open URL on Tap
    • Import Assets from Sketchfab
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  1. BLIPPBUILDER
  2. Blippbuilder Desktop
  3. Marker Tracking

What Makes a Good Marker

Learn how to add good images for tracking your AR experience

PreviousMarker TrackingNextFace Tracking

Last updated 2 years ago

When designing or selecting a marker to use for your projects, visually 'busy' images work best. Try including designs with hard, contrasting edges, colours and shapes as this will provide more visual 'anchors' for the camera to see. Avoid using images that have minimal visual interest e.g. just text or simple outlines.

Blippar Documentation Centre
Good and Bad Marker Examples