WebAR SDK
v2.0.4
v2.0.4
  • Introduction
  • What's New?
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-Frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build a Basic Face Tracking Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Rotate and Zoom
      • Use Cases
      • Unity Build Settings
      • Unity Screenshot Feature
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Reference - Javascript
      • A-Frame Attributes
      • SDK Configuration Properties
      • Javascript Functions
    • API Reference - Unity(C#)
      • SDK Configuration Properties
      • C# Functions
    • Customization API
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • FAQs
    • Release Notes
  • Support
    • Contact Support
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On this page
  • Introduction
  • Process
  • Step:1 Create an HTML File & Include the WebAR SDK
  • Step 2: Create a WebAR Scene
  • Step 3: Add a WebAR Camera
  • Step 4: Load your 3D Assets
  • Step 5: Add a WebAR Stage
  • Step 6 (Optional): Integrate Enhanced UX with Stage Cursor, Rotation, and Scaling
  • Step 7: Add a 3D Model
  • Full Source Code
  • Deployment
  • Resulting Surface Tracking Experience
  1. INTEGRATIONS
  2. A-Frame Integration

Build a Basic Surface Tracking Experience

Construction of an AR experience using SLAM

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