> For the complete documentation index, see [llms.txt](https://docs.blippar.com/webar-sdk/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.blippar.com/webar-sdk/v2.0.4/integrations/unity-integration/package-installation.md).

# Package Installation

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## Introduction <a href="#h_01gd0n3w4y0rk0m0d9xay2kn6g" id="h_01gd0n3w4y0rk0m0d9xay2kn6g"></a>

This guide provides a walk through of the WebAR SDK Unity package installation

## Install WebAR SDK Unity Package <a href="#h_01gd0n3w4y0rk0m0d9xay2kn6g" id="h_01gd0n3w4y0rk0m0d9xay2kn6g"></a>

From the Unity Hub desktop application

* Click **New project**
* Select 3D (Core) template
* Click Create project to open the new project in Unity Editor application
* Make sure WebGL build support is installed, if not then please install.

<figure><img src="/files/NO1sJ80OIBjatkovbqby" alt=""><figcaption><p>Create a project</p></figcaption></figure>

<figure><img src="/files/hjU1ZJlmoE4dIVSSMtOs" alt=""><figcaption><p>Template and project name</p></figcaption></figure>

* Download the [unity\_webarsdk.unitypackage](https://unity-webar-sdk.blippar.com/releases/latest/unity_webarsdk.unitypackage?_gl=1*tsfx\[%E2%80%A6]Z5WQRDSH6E*MTY4NjczNTEyMC4yMS4wLjE2ODY3MzUxMjkuNTEuMC4w)
* From the menu bar of the project's Unity Editor, navigate to **Assets > Import package > Custom package** and open the downloaded unity\_webarsdk.unitypackage file.

<figure><img src="/files/Xw7DF4AvfbBobmWa95jH" alt=""><figcaption><p>Select Package</p></figcaption></figure>

* In the Import package dialog box, retain **defaults** and click **Import**

<figure><img src="/files/zvP64Jp9y7axsGnbSz9V" alt=""><figcaption><p>Import Package</p></figcaption></figure>

* After the import operation is completed, verify if the **Blippar Menu** is available in the **Unity Editor's Menu bar.**
* Under **Blippar** Menu\*\*,\*\* select **Webar Settings** to open the **Blippar Inspector Window.**
* In the Blippar Inspector tab enter the License key purchased from Blippar hub.[ See here ](/webar-sdk/v2.0.4/getting-started/signup-and-get-a-license.md)for more details.

<figure><img src="/files/HXdN0P9NHRSMGT7q576K" alt=""><figcaption><p>Blippar Inspector Tab</p></figcaption></figure>

* Build Location is the path where the final build will be exported.
* The build location is auto filled on clicking ‘Reset’. The default location can be updated based on requirement.
* Click ‘Browse’ and select the path to update the default location of the build export.

**This completes the installation**
