WebAR SDK vr1.5.3
  • Introduction
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build an Advanced Portal Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Use Cases
      • Unity API References
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Ref 1.5.1
      • A-frame
      • SDK Configuration Properties
      • Functions
    • API Ref Unity
      • SDK Configuration Properties
      • Functions
    • API Customization
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • Terms & Conditions
    • FAQs
  • Support
    • Contact Support
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  1. INTEGRATIONS

What Makes a Good Marker

Learn how to add good images for tracking your AR experience

PreviousBuild a Basic Marker Tracking ExperienceNextAPI Ref 1.5.1

Last updated 1 year ago

When designing or selecting a marker to use for your projects, visually 'busy' images work best. Try including designs with hard, contrasting edges, colours and shapes as this will provide more visual 'anchors' for the camera to see. Avoid using images that have minimal visual interest e.g. just text or simple outlines.

Blippar Documentation Centre
Good and Bad Marker Examples