WebAR SDK vr1.5.3
  • Introduction
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build an Advanced Portal Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Use Cases
      • Unity API References
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Ref 1.5.1
      • A-frame
      • SDK Configuration Properties
      • Functions
    • API Ref Unity
      • SDK Configuration Properties
      • Functions
    • API Customization
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • Terms & Conditions
    • FAQs
  • Support
    • Contact Support
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On this page
  • Introduction
  • Process
  1. PUBLISH YOUR CREATION

Launch the Experience

Scan the QR code and trigger your AR creation

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Last updated 1 year ago

Introduction

Once you have , , and to a https server you are ready to view your AR experience.

Process

  • Navigate to your page.

  • While the application is loading on the mobile browser, you will see:

  • A loading progress bar while the scripts and assets are loading

  • After the application has loaded you will see an animation of a hand moving.

  • Point the camera at a textured/patterned surface and slowly move it left and right. Make sure that the surface is not too shiny, too bright or too dark.

  • Once an appropriate surface has been detected, a 3D model will appear on it and you’re good to go.

gotten a license
downloaded the WebAR SDK
built a scene
deployed
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