WebAR SDK vr1.5.3
  • Introduction
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build an Advanced Portal Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Use Cases
      • Unity API References
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Ref 1.5.1
      • A-frame
      • SDK Configuration Properties
      • Functions
    • API Ref Unity
      • SDK Configuration Properties
      • Functions
    • API Customization
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • Terms & Conditions
    • FAQs
  • Support
    • Contact Support
Powered by GitBook
On this page
  • Surface Tracking
  • Create a basic scene
  • Examples
  1. INTEGRATIONS
  2. Unity Integration

Build a Basic Surface Tracking Experience

Construction of an AR experience using SLAM

PreviousPackage InstallationNextBuild a Basic Marker Tracking Experience

Last updated 1 year ago

Surface Tracking

Create a basic scene

To create a Surface tracking experience using WebAR SDK and Unity follow the below steps:

Navigate to the Blippar Inspector tab and select the option ‘Surface Tracking’ as shown below:

  • Certain new game objects such as webarStage, webarCamera and webarManager will be added under the SampleScene.

  • webarStage is the game object that is positioned at the origin of the tracked surface. Any 3D objects/assets placed under webarStage will be anchored and appear on the tracked surface.

  • Right click on the webarStage object and add a Capsule 3D object for the example.

  • Delete the default "Main Camera" object from SampleScene.

  • In the Blippar Inspector tab, click Build to build the surface tracking web application.

  • After the build is complete, a pop-up confirming the build completion will appear on the screen.

  • Once the build is complete, you can locate the built application under the unity project folder. Navigate to build location.

  • Host this folder in a HTTPS web server. For local testing, host it in a HTTPS web server having the desktop/laptop's IP address as the domain address.

  • Open the URL in the mobile browser (Android Chrome or iOS Safari) to view the Surface Tracking experience.

Examples

Check out a few example AR experiences created using WebAR SDK Unity Package. Scan the QR code displayed on the screen to trigger the experience:

For more details see this

link on how to develop locally.
ar-shooter
solar-system
remote-car
ar-animation
Marker Tracking
Blippar Documentation Centre
Blippar Inspector tab
Delete Main Camera
Build Scene