C# Functions
Refer various functions applicable for Unity integration
Last updated
Refer various functions applicable for Unity integration
Last updated
The WebAR’s functions are accessed through the global variableWEBARSDK, which is available after the WebAR SDK script has been loaded.
Usage
Description
If the SDK script attribute auto-start is set to false, then the Surface Tracking experience has to be started manually by calling StartTracking() method. For example, this will be useful when the user has to be displayed some information only after the user clicks a button to enter into the Surface tracking experience.
If the user keeps the flag ‘keeARAfterLost’ to true, AR will move with the camera when tracking goes in lost mode, this can be used to implement the “peel-off” feature.
Usage
Description
Surface Tracking experience has to be stopped manually by calling StopTracking() method. For example, this will be useful when the user has to be stop the tracking after a specific event .
keepARVisible = true, keeps AR object visible after user stops tracking. Default value is false.
Usage
Description
This API gives a callback once the surface tracking experience loads. It a return method and user will get the Status like TRACKING, TRACKED, STOPPED.
Usage
Description
This function is used to get the marker I of detected marker.
Usage
Description
This function will return a lost markerID or last detected marker ID.
Usage
Description
This function is defined for a Surface tracking and will return a tracking quality in HIGH, MEDIUM, LOW, LOST.
Usage
Description
This function is return an tracking method selected for current proejct(Surface Tracking, Marker Tracking)
Usage
Description
On Target Found is an event attached to the WEBARSDK, user can subscribe any method and this will get execute after the tracking found.this will apply for both Marker Tracking as well as Surface Tracking
Usage
Description
On Target Lost is an event attached to the WEBARSDK, user can subscribe any method and this will get execute after the tracking Lost, this will apply for both Marker Tracking as well as Surface Tracking.
Usage
Description
Returns the position of the stage/camera object based on attribute 'static-camera'. Please note that tracking assumes a Static-Camera-With-A-Moving-Stage by default. However, it can be changed to Moving-Camera-With-A-Static-Stage using attribute 'static-camera'.
Usage
Description
Returns the scale of the stage object.
Usage
Description
Returns a rotation of the stage/camera object based on attribute_'static-camera'_. It is the orientation of stage/camera with respect to the world.
Usage
Description
On Tracking Started is an event attached to the WEBARSDK, user can subscribe any method and this will get execute after the tracking started, this will apply for both Marker Tracking as well as Surface Tracking.
Usage
Description
On Tracking Stopped is an event attached to the WEBARSDK, user can subscribe any method and this will get execute after the tracking stopped, this will apply for both Marker Tracking as well as Surface Tracking.
Usage
Taking screenshots programmatically in a Unity application allows you to capture the current state of the game or application.
Description
Uncheck the "Enable Photo UI" from inspector window.
Write a script to cature screenshot and call a method "WEBARSDK.TakeScreenshot(returnBuffer)"
"returnBuffer" is a boolean value if returnBuffer->false a preview UI with download button is displayed on the screen.
and if "returnBuffer" is true the "WEBARSDK.TakeScreenshot" method converts screenshot image data in binary format and to access this data user needs to call a method "WEBARSDK.GetScreenshotTexture" after some delay.
"WEBARSDK.GetScreenshotTexture" will return a image data in base64 string format, using this string user can convert or use it anywhere according to the use case.