Build a Basic Surface Tracking Experience
Construction of an AR experience using SLAM
Last updated
Construction of an AR experience using SLAM
Last updated
Login to your PlayCanvas Account OR you can alternatively click the link to fork this PlayCanvas Surface Tracking project.
Click 'Editor' to open the project in PlayCanvas Editor as shown in the image below:
Select the 'Main' Scene
Click the gear icon to open Main settings as show in the image below:
A pop-up will appear as an instructor panel on the right side of the screen
Click on 'External Scripts'
A URLs pop-up will appear on the screen with a sample license key as shown in the image below:
In the second url's license-key search parameter, replace the sample license key value xxxxxxxx-1111-2222-3333-yyyyyyyyyyyy with a valid license key registered in the Blippar hub.
In the left 'Hierarchy' panel select the Root Entity
In the right Inspector Panel, click the 'arrow' next to WebarSdkSurface 'Script' component as shown in the image below and make sure the following the following details are entered:
Ensure the Camera Entity is selected under the Webar Camera field
Ensure the playcanvas Entity, which needs to be displayed on a surface, is selected under the Webar Stage field.
If there are multiple Entities to be displayed, they can be placed under a single parent entity
The parent entity can then be selected in the Webar Stage field.
Click Publish/Download from the left panel and download the project.
Host it on a local/remote HTTPS web server
You can alternatively host it on a server having the same domain name as the one for which the license key is registered.
For more information refer article develop locally to setup a local HTTPS web server.
Load the URL on a mobile browser(iOS Safari or Android Chrome) to start viewing the experience