# Package Installation

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## Introduction <a href="#h_01gd0n3w4y0rk0m0d9xay2kn6g" id="h_01gd0n3w4y0rk0m0d9xay2kn6g"></a>

This guide provides a walk through of the WebAR SDK Unity package installation

## Install WebAR SDK Unity Package <a href="#h_01gd0n3w4y0rk0m0d9xay2kn6g" id="h_01gd0n3w4y0rk0m0d9xay2kn6g"></a>

From the Unity Hub desktop application

* Click **New project**
* Select 3D (Core) template
* Click Create project to open the new project in Unity Editor application
* Make sure WebGL build support is installed, if not then please install.

<figure><img src="https://content.gitbook.com/content/cvoJ5rkZRlTAmKNdfteg/blobs/e9vEIunSk2JuUdd3TZBv/Screenshot%202022-12-07%20at%201.56.08%20PM.png" alt=""><figcaption><p>Create a project</p></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/cvoJ5rkZRlTAmKNdfteg/blobs/ymhtPAOHdCkDfHnZWo8L/Screenshot%202022-12-07%20at%201.39.41%20PM.png" alt=""><figcaption><p>Template and project name</p></figcaption></figure>

* Download the [unity\_webarsdk.unitypackage](https://unity-webar-sdk.blippar.com/releases/latest/unity_webarsdk.unitypackage?_gl=1*tsfx\[%E2%80%A6]Z5WQRDSH6E*MTY4NjczNTEyMC4yMS4wLjE2ODY3MzUxMjkuNTEuMC4w)
* From the menu bar of the project's Unity Editor, navigate to **Assets > Import package > Custom package** and open the downloaded unity\_webarsdk.unitypackage file.

<figure><img src="https://content.gitbook.com/content/cvoJ5rkZRlTAmKNdfteg/blobs/MOUr0TJ2mnGHZheP3rw7/Screenshot%202022-12-07%20at%201.41.44%20PM.png" alt=""><figcaption><p>Select Package</p></figcaption></figure>

* In the Import package dialog box, retain **defaults** and click **Import**

<figure><img src="https://content.gitbook.com/content/cvoJ5rkZRlTAmKNdfteg/blobs/TfTsf0Dys6t7xpERDTbr/Screenshot%202022-12-07%20at%202.00.34%20PM.png" alt=""><figcaption><p>Import Package</p></figcaption></figure>

* After the import operation is completed, verify if the **Blippar Menu** is available in the **Unity Editor's Menu bar.**
* Under **Blippar** Menu\*\*,\*\* select **Webar Settings** to open the **Blippar Inspector Window.**
* In the Blippar Inspector tab enter the License key purchased from Blippar hub.[ See here ](https://docs.blippar.com/webar-sdk/v1.7.4./getting-started/signup-and-get-a-license)for more details.

<figure><img src="https://content.gitbook.com/content/cvoJ5rkZRlTAmKNdfteg/blobs/QnWZchbpXqGtK6E7WVNQ/Screenshot%202023-06-09%20at%2000.18.34.png" alt=""><figcaption><p>Blippar Inspector Tab</p></figcaption></figure>

* Build Location is the path where the final build will be exported.
* The build location is auto filled on clicking ‘Reset’. The default location can be updated based on requirement.
* Click ‘Browse’ and select the path to update the default location of the build export.

**This completes the installation**


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