Release Notes
Last updated
Last updated
We are excited to announce the release of WebAR SDK v2.0.4! This update brings significant enhancements to improve the user experience. Below are the key features and improvements included in this version.
Dynamic Ground Plane Alignment: The Ground-Plane now automatically attaches to the detected surface whenever a scene change is detected. This means that the virtual objects will align more accurately with the real world, providing a smoother and more immersive experience.
Performance Optimizations: We’ve made some tweaks to improve the overall performance, resulting in a slight increase in frames per second (FPS). This should make the experience feel a bit more fluid and responsive.
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We are thrilled to introduce the latest version of our WebAR SDK, which focuses on delivering a more seamless and responsive AR experience. This release addresses key performance issues to ensure your AR interactions are smoother and more reliable. Below are the details of the improvements:
Fixed an issue causing temporal/rubber band effect, resulting in a smoother and more responsive user experience.
We're excited to announce the latest updates to our AR system, which bring significant improvements in stability, persistence, and overall user experience. These enhancements ensure that your AR interactions are smoother and more reliable than ever before.
Improved Tracking and Visibility:
Maintains AR content visibility during system repositioning or tracking interruptions.
Addresses model disappearance issues, ensuring consistent visibility.
User Experience Enhancements:
Delivers smoother and more stable AR interactions.
Increases overall reliability and user engagement.
We’re excited to announce the latest update to our SLAM surface tracking technology, focused on delivering an even more refined user experience for augmented reality (AR) applications. This release continues to support AFrame, Babylon, and Playcanvas web frameworks.
The previous update introduced significant advancements in performance, reliability, and user experience for AR development. This release builds upon that foundation by addressing specific user feedback:
Enhanced Interaction Stability:
We’ve mitigated the “sliding effect” during interactions, resulting in a more responsive and predictable user experience.
Smoother Tracking:
Jitter issues have been resolved to ensure smoother object tracking within the Web SDK, leading to an improved user experience.
Consistent Scale:
Scaling inconsistencies have been addressed to guarantee accurate and consistent object manipulation across various Web SDK functionalities.
AFrame compatibility remains intact, enabling developers to create immersive WebAR experiences with ease.
Seamless integration with Babylon continues, providing access to high-quality 3D graphics and interactive AR applications.
Playcanvas support is still available, offering a powerful platform for developing interactive 3D WebAR content.
We are excited to introduce the latest update to our SLAM surface tracking technology, designed to offer enhanced performance and reliability for AR experiences. This release supports AFrame, Babylon, and Playcanvas. Key Features and Improvements:
Enhanced Accuracy:
Improved tracking precision for more stable and accurate surface detection.
Reduced drift and increased robustness in diverse environments.
Faster Initialization:
Quicker setup times allowing for near-instantaneous surface recognition and interaction.
Optimized Performance:
Smoother and more responsive tracking with reduced computational overhead.
Enhanced performance on a wide range of devices, ensuring a seamless user experience.
Improved Stability:
Enhanced algorithms for maintaining stable tracking even in challenging conditions such as low-light or dynamic environments.
Increased Range:
Extended tracking range enabling larger and more complex AR interactions.
Improved handling of occlusions and dynamic changes in the environment.
User-Friendly Integration:
Simplified API and SDK integration process, making it easier for developers to incorporate advanced surface tracking into their applications.
Support for Multiple Engines:
AFrame: Full compatibility with AFrame, allowing developers to create immersive WebAR experiences with ease.
Babylon: Seamless integration with Babylon, enabling high-quality 3D graphics and interactive AR applications.
Playcanvas: Support for Playcanvas, providing a powerful platform for developing interactive 3D WebAR content.
SetUserGestureRotation(enabled):
This API allows you to enable or disable user rotation.
enabled = true
: Rotation is enabled.
enabled = false
: Rotation is disabled.
SetUserGestureScale(enabled):
This API enables or disables user scaling.
enabled = true
: Scale is enabled.
enabled = false
: Scale is disabled.
WebAR SDK
Added new API SetFaceScaleFactor()
for face tracking
It configures the scale at which AR objects are displayed relative to the user’s face in a web-based AR experience.
Unity As part of Release 1.7.4 an enhancement has been deployed to Unity build release v.1.7.4-1 with peel-away mode. Enable this feature to allow the object to be displayed even when the user moves the camera away from the marker, the AR object will still remain on the screen. For more information refer 'Build a marker tracking experience'
Face tracking released for all rendering engines A-Frame, Babylon.js PlayCanvas
Enhanced UX for Playcanvas Surface Tracking Introduced a new and improved user experience for PlayCanvas Surface tracking, streamlining and enhancing user interactions. For more information refer article 'Build a Surface tracking experience using A-frame- Step 6'
Lazy-Mode Support for Face Tracking
This update brings lazy-mode
support, optimizing face tracking for efficiency and performance.
WEBARSDK.EnableTrackingOnDesktop() Function A new function to enable desktop-only tracking specifically for face tracking. This is particularly useful in scenarios like BB, where the app initially starts in lazy-mode and subsequently determines the appropriate tracking mode.
webar-face-pivot
- AFrame Attribute
A new attribute that allows an entity to move in sync with the user’s head movements, without rotating with the head. This enhances the realism and interactivity of AR experiences. For more information refer article 'Build a Face Tracking experience using A-frame'
webar-raycaster
- AFrame Attribute
A specialized attribute for improved AR interaction in face-tracking mode. Developers can now use el.addEventListener('click', (evt) => {})
to receive raycast events. This attribute replaces AFrame’s native raycaster and cursor attributes in face tracking mode, addressing compatibility issues with AFrame’s built-in raycaster component in face-tracking scenarios. Our custom raycaster component ensures better performance and reliability.
Example
New UX for Surface Tracking: Added a ‘safe zone’ that appears once SLAM anchors, allowing users to place objects anywhere using the cursor. Just tap on the screen to place an object.
Interactive Animations & Cues: Introduced animations and visual cues to further enhance the user experience during interaction.Model Interaction:
Pinch to Zoom: Implemented pinch-to-zoom functionality to allow users to zoom in and out for a better model viewing experience.
Swipe to Rotate: Added the ability to rotate the model by swiping, making it easier to adjust the model’s orientation.
Dependency on webar-ux-control
: All new functionalities—including callbacks, visibility controls, and interactive attributes—require a properly configured webar-ux-control
. This is essential for activating the full range of UX and interactive features in both A-Frame and Babylon.js environments.
Face tracking released for A-frame rendering engine. Will be followed by other rendering engines. Blippar is excited to announce that Face Tracking is now available within our WebAR SDK. The all new Blippar WebAR SDK is an industry-leading facial detection system which allows you to use any face as a digital canvas to build exciting AR experiences and increase user engagement for your brand.
webar-sdk zip file has face.html
which has a simple 3D face model and facemesh filter.
The default face.html example in the zip is simplified in order to make an easy to create face tracking tutorial documentation.
For more complex demo testing, you may try the Newsletter Try-now examples.
New face.html
example has:
Try ons - Coolers and lipstick try-on.
To test face and facemesh tracking accuracy
Extended Tracking Range: Enable larger and more complex AR interactions.
Improved Occlusion Handling: Better manage dynamic changes in the environment.
AFrame: Full compatibility with AFrame, allowing developers to create immersive WebAR experiences with ease.
Downloads | Example Links |
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Downloads | Example Links |
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Downloads | Example Links |
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Downloads | Example Links |
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Downloads | Example Links |
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Downloads | Examples |
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API | Function |
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Configuration | Description |
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SDK Attributes | A-Frame Attributes | Functions |
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PlayCanvas
PlayCanvas
PlayCanvas
PlayCanvas
PlayCanvas
PlayCanvas
PlayCanvas
SetARModelPlaceCallback(callback)
Assigns a callback to execute after an AR model is placed within the scene, enabling custom post-placement interactions.
SetResetButtonCallback(callback)
Links a custom callback to the reset button’s action for customized reset logic. Requires webar-ux-control
with stageCursorUX: true
SetResetButtonVisibility(isVisible)
Controls the reset button’s visibility within the AR interface, allowing for UI customization.
rotation-speed
Controls the sensitivity of the AR object’s rotation in response to user gestures. Accepts values greater than 0 and less than 1.
gesture-scale-max
Sets the maximum scale factor for enlarging an AR object using pinch gestures.
gesture-scale-min
Sets the minimum scale factor for reducing an AR object’s size in a single pinch gesture.
hide-reset-button
Optionally hides the reset button from the UI, active only when webar-ux-control
with stageCursorUX: true
is configured.
PlayCanvas
webar-mode="face-tracking"
sets to face tracking mode. For more information refer article 'Build a face tracking experience using A-frame'
<a-entity webar-face>
to display 3D models on the tracked face
GetMouthOpenedMagnitude()
- To get the magnitude of the distance between the upper and lower lips. It gives a constant value in the range of 0 to 1.5.
<a-plane webar-facemesh>
to display image/video texture on the tracked facemesh
<a-plane webar-plane>
to display webcam video background(optional). Developer can hide this to display a face model on a white background.