WebAR SDK
v2.0.4
v2.0.4
  • Introduction
  • What's New?
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-Frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build a Basic Face Tracking Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Rotate and Zoom
      • Use Cases
      • Unity Build Settings
      • Unity Screenshot Feature
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Reference - Javascript
      • A-Frame Attributes
      • SDK Configuration Properties
      • Javascript Functions
    • API Reference - Unity(C#)
      • SDK Configuration Properties
      • C# Functions
    • Customization API
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • FAQs
    • Release Notes
  • Support
    • Contact Support
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  • Dynamic Ground Plane Alignment
  • Performance Optimizations

What's New?

We are excited to announce the release of WebAR SDK v2.0.4! This update brings significant enhancements to improve the user experience. Below are the key features and improvements included in this version.

Dynamic Ground Plane Alignment

Ground-Plane now automatically attaches to the detected surface whenever a scene change is detected. This means that the virtual objects will align more accurately with the real world, providing a smoother and more immersive experience.

Performance Optimizations

We’ve made some tweaks to improve the overall performance, resulting in a slight increase in frames per second (FPS). This should make the experience feel a bit more fluid and responsive.

Last updated 8 months ago