Build a Basic Marker Tracking Experience
Construction of an AR experience using image or marker tracking
- Login to your PlayCanvas Account OR you can alternatively click the link to fork this PlayCanvas Marker Tracking project
- Click 'Editor' to open the project in PlayCanvas Editor as shown in the image below:

PlayCanvas Editor
- Select the Main Scene
- Click the gear icon to open Main settings as show in the image below:
- A pop-up will appear as an instructor panel on the right side of the screen
- Click on 'External Scripts'
- A URLs pop-up will appear on the screen with a sample license key as shown in the image below:

- In the left 'Hierarchy' panel select the Root Entity
- In the right Inspector Panel, click the 'arrow' next to WebarSdkSurface 'Script' component aand make sure the following the following details are entered:
- Ensure the Camera Entity is selected under the Webar Camera field
- Enter the number (maximum 10) of marker images to be tracked in the MarkerEntityMap's Array Size field. Each array object has a map of Marker Id with the Entity to be displayed on the marker image when scanning.
- In the forked example, replace the sample Marker Ids (dddddddd-uuuu-mmmm-mmmm-yyyyyyyy1111 and dddddddd-uuuu-mmmm-mmmm-yyyyyyyy2222) with valid Marker Ids obtained from the Marker Manager in the Blippar hub.
- Click Publish/Download from the left panel and download the project
- Host it on a local/remote HTTPS web server
- You can alternatively host it on a server having the same domain name as the one for which the license key is registered.
Load the URL on a mobile browser(iOS Safari or Android Chrome) to start scanning the marker images to experience Marker Tracking