# PlayCanvas Integration

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## Introduction <a href="#h_01fpw6rtv2k0t9wszj4z1jgpw4" id="h_01fpw6rtv2k0t9wszj4z1jgpw4"></a>

WebAR SDK now supports the PlayCanvas engine. This article provides instructions on how to integrate PlayCanvas with WebAR SDK and bring your gaming experiences to life.

This document provides instructions on how projects can be forked and edited in PlayCanvas editor and integrated with WebAR SDK. The AR experiences created using WebAR SDK which have surface tracking or marker tracking features can be forked into the PlayCanvas projects using the editor.

WebAR SDK v1.1.0 and above supports the PlayCanvas rendering engine. Choose the type of experience you want to create using this integration from the options listed below:

* [Surface Tracking](https://docs.blippar.com/webar-sdk/integrations/playcanvas-integration/build-a-basic-surface-tracking-experience)
* [Marker Tracking](https://docs.blippar.com/webar-sdk/integrations/playcanvas-integration/build-a-basic-marker-tracking-experience)

## Support Versions <a href="#h_01fpw6yk7w0d9w7p1wr21s4a4z" id="h_01fpw6yk7w0d9w7p1wr21s4a4z"></a>

WebAR SDK v1.1.0-beta (and above)


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