WebAR SDK
v1.7.1
v1.7.1
  • Introduction
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-Frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build an Advanced Portal Experience
      • Build a Basic Face Tracking Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Rotate and Zoom
      • Use Cases
      • Unity Build Settings
      • Unity Screenshot Feature
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Reference - Javascript
      • A-Frame Attributes
      • SDK Configuration Properties
      • Javascript Functions
    • API Reference - Unity(C#)
      • SDK Configuration Properties
      • C# Functions
    • Customization API
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • FAQs
  • Support
    • Contact Support
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On this page
  • Introduction
  • Local Installation
  • CDN
  1. GETTING STARTED

Installing WebAR SDK

Learn more on the various methods of SDK kit installation

PreviousDownload WebAR SDKNextA-Frame Integration

Last updated 1 year ago

Introduction

This section covers how to download the SDK kit or directly use a CDN link of the SDK.

Local Installation

  • Download the zip file from the​

  • Extract the contents of the file into your website's directory. Only the script file - webar-sdk-v1.7.1.min.js and libs folder are necessary for operating the SDK. The example folder contains the basic scene walked through .​

  • Note the location of the script file - webar-sdk-v1.7.1.min.js, as you will need to reference it when you are writing your HTML. The simplest option is to keep the script file in the same location as the HTML file, in which case the script line will look like this:

<script src="./webar-sdk-v1.7.1.min.js"></script>

CDN

Include the following line in your app and get started.

<script src="https://webar-sdk.blippar.com/releases/1.7.1/webar-sdk-v1.7.1.min.js"></script>
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