WebAR SDK
v1.7.1
v1.7.1
  • Introduction
  • GETTING STARTED
    • SignUp and Get a License
    • Manage Your Licenses
    • Download WebAR SDK
    • Installing WebAR SDK
  • INTEGRATIONS
    • A-Frame Integration
      • Build a Basic Surface Tracking Experience
      • Build a Marker Tracking Experience
      • Build an Advanced Portal Experience
      • Build a Basic Face Tracking Experience
    • Babylon.Js Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • Unity Integration
      • Package Installation
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
      • Customize Loading Screen
      • Rotate and Zoom
      • Use Cases
      • Unity Build Settings
      • Unity Screenshot Feature
    • PlayCanvas Integration
      • Build a Basic Surface Tracking Experience
      • Build a Basic Marker Tracking Experience
    • What Makes a Good Marker
  • API
    • API Reference - Javascript
      • A-Frame Attributes
      • SDK Configuration Properties
      • Javascript Functions
    • API Reference - Unity(C#)
      • SDK Configuration Properties
      • C# Functions
    • Customization API
  • PUBLISH YOUR CREATION
    • Develop Locally
    • Launch the Experience
  • MORE INFORMATION
    • Pricing
    • FAQs
  • Support
    • Contact Support
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  1. INTEGRATIONS
  2. Unity Integration

Rotate and Zoom

Learn how to customize your AR experience

PreviousCustomize Loading ScreenNextUse Cases
  • Blippar Unity plugin provides extra features is pinch zoom and rotate feature. Which allows users to manipulate the AR objects in a scene using pinch zoom and rotate gestures.

  • Pinch zoom is a feature that allows users to zoom in or out on a scene by pinching two fingers together or spreading them apart. When a user pinches their fingers together, the AR object in the scene will zoom out, making everything appear smaller. Conversely, when a user spreads their fingers apart, the camera or object in the scene will zoom in, making everything appear larger.

  • Rotate is another feature that allows users to rotate an object in the scene by using a rotate gesture, such as a two-finger rotation. When a user performs a rotate gesture, the object will rotate in the direction of the gesture.

Parameters and API’s list:

  • WEBARSDK.IsRotate(true)- Enable and disable rotate functionality.

  • WEBARSDK.IsZoom(true)- Enable and disable zoom functionality.

  • WEBARSDK.RotateSpeed(1.0)- rotation speed

  • WEBARSDK.X_Rotate(true)- Enable and disable X axis rotation.

  • WEBARSDK.Y_Rotate(true)- Enable and disable Y axis rotation.

  • WEBARSDK.ZoomSpeed(1.0) - Zoom speed

  • WEBARSDK.ZoomLimit(2.0)- zoom limit

rotate and zoom