Build a Basic Surface Tracking Experience

Construction of an AR experience using SLAM

Surface Tracking

Create a basic scene

  • Login to your PlayCanvas Account OR you can alternatively click the link to fork this PlayCanvas Surface Tracking project.
  • Click 'Editor' to open the project in PlayCanvas Editor as shown in the image below:
Play Canvas Editor
  • Select the 'Main' Scene
  • Click the gear icon to open Main settings as show in the image below:
  • A pop-up will appear as an instructor panel on the right side of the screen
  • Click on 'External Scripts'
  • A URLs pop-up will appear on the screen with a sample license key as shown in the image below:
URL with License Key
  • In the second url's license-key search parameter, replace the sample license key value xxxxxxxx-1111-2222-3333-yyyyyyyyyyyy with a valid license key registered in the Blippar hub.
  • In the left 'Hierarchy' panel select the Root Entity
  • In the right Inspector Panel, click the 'arrow' next to WebarSdkSurface 'Script' component as shown in the image below and make sure the following the following details are entered:
    • Ensure the Camera Entity is selected under the Webar Camera field
    • Ensure the playcanvas Entity, which needs to be displayed on a surface, is selected under the Webar Stage field.
    • If there are multiple Entities to be displayed, they can be placed under a single parent entity
    • The parent entity can then be selected in the Webar Stage field.
  • Click Publish/Download from the left panel and download the project.
  • Host it on a local/remote HTTPS web server
  • You can alternatively host it on a server having the same domain name as the one for which the license key is registered.
  • For more information refer article develop locally to setup a local HTTPS web server.

View the Experience

Load the URL on a mobile browser(iOS Safari or Android Chrome) to start viewing the experience

Resulting Surface Tracking Experience

Surface Tracking Experience with PlayCanvas