Release Notes
Release 2.0.6
We are excited to announce the release of WebAR SDK v2.0.6, packed with new features, enhancements, and critical bug fixes aimed at improving the augmented reality experience. This release focuses on enhancing user interactions and providing developers with more robust tools to create seamless AR applications.
Perspective-Based Scaling(Aframe & Playcanvas)
Implemented scaling where nearer touchpoints result in larger AR objects compared to farther touchpoints. Recommended to use a canonical model with specific scale and position settings.
AR Rotation Improvement
AR now faces the phone/user after tapping, improving the user experience over previous versions where AR faced the initial world direction.
New SDK Config Properties
Added a new web attribute - disable-ar-always-facing-camera
disable-ar-always-facing-camera
: When the stage cursor is enabled, AR objects now automatically orient to face the camera upon tapping, with behavior adjustable via thedisable-ar-always-facing-camera
setting.
New APIs
We have added two new APIs:
PerformReset()
: Allows resetting of tracking, enabling users to design their own reset button.SetPrepareForCameraTransitionCallback()
: Triggered just before the camera transition begins during app loading, allowing developers to manage HTML elements for a smooth transition.
Release 2.0.5
We are excited to announce the release of WebAR SDK v2.0.5. This update brings significant enhancements to improve the user experience. Below are the key features and improvements included in this version.
Instant Tracking
No hand movements or surface scanning required.
AR appears as soon as the scene opens or the camera starts.
Simply tap, and AR will appear instantly.
Tap Anywhere
Place AR objects anywhere with a simple tap.
Improved Ground Plane Alignment
Improved ground plane alignment for better AR object placement.
Enhanced surface detection for a more accurate experience.
Speed Optimzations
Performance improvements for higher FPS and smoother experiences.
Smooth Fade-In
The camera now opens with a slow fade-in effect, offering a seamless transition into the AR experience.
Face Tracking Enhancements (A-Frame)
New Attributes
webar-face-landmark="point: 151;"
: Attach a 3D model to a face landmark point.webar-facemesh-shadow
: Create an additional face-mesh layer to display only shadows.
Inbuilt Material Attributes
webar-facemat-occluder
webar-facemat-normal
webar-facemesh-shadow
Issues Fixed
Replaced orthographic camera with a perspective camera for face tracking.
Fixed shadow rendering issues.
Note:
webar-facemesh
andwebar-facemesh-shadow
are two different layers acting as a face mask. Thewebar-facemesh-shadow
is positioned above the webar-facemesh layer.webar-video-plane should be placed at a negative z-distance as shown below:
<a-plane id="webar-video-plane" color="white" visible="true" position="0 0 -200"></a-plane>
Downloads | Example Links |
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PlayCanvas | |
Release 2.0.4
We are excited to announce the release of WebAR SDK v2.0.4! This update brings significant enhancements to improve the user experience. Below are the key features and improvements included in this version.
New Features and Improvements:
Dynamic Ground Plane Alignment: The Ground-Plane now automatically attaches to the detected surface whenever a scene change is detected. This means that the virtual objects will align more accurately with the real world, providing a smoother and more immersive experience.
Performance Optimizations: We’ve made some tweaks to improve the overall performance, resulting in a slight increase in frames per second (FPS). This should make the experience feel a bit more fluid and responsive.
Downloads | Example Links |
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PlayCanvas | |
Release 2.0.3
Introduction
We are thrilled to introduce the latest version of our WebAR SDK, which focuses on delivering a more seamless and responsive AR experience. This release addresses key performance issues to ensure your AR interactions are smoother and more reliable. Below are the details of the improvements:
Improved Performance
Fixed an issue causing temporal/rubber band effect, resulting in a smoother and more responsive user experience.
Downloads | Example Links |
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PlayCanvas | |
Release 2.0.2
Introduction
We're excited to announce the latest updates to our AR system, which bring significant improvements in stability, persistence, and overall user experience. These enhancements ensure that your AR interactions are smoother and more reliable than ever before.
Enhanced AR Stability and Model Persistence
Improved Tracking and Visibility:
Maintains AR content visibility during system repositioning or tracking interruptions.
Addresses model disappearance issues, ensuring consistent visibility.
User Experience Enhancements:
Delivers smoother and more stable AR interactions.
Increases overall reliability and user engagement.
Downloads | Example Links |
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PlayCanvas | |
Release 2.0.1
Introduction
We’re excited to announce the latest update to our SLAM surface tracking technology, focused on delivering an even more refined user experience for augmented reality (AR) applications. This release continues to support AFrame, Babylon, and Playcanvas web frameworks.
Building on a Strong Foundation
The previous update introduced significant advancements in performance, reliability, and user experience for AR development. This release builds upon that foundation by addressing specific user feedback:
Enhanced Interaction Stability:
We’ve mitigated the “sliding effect” during interactions, resulting in a more responsive and predictable user experience.
Smoother Tracking:
Jitter issues have been resolved to ensure smoother object tracking within the Web SDK, leading to an improved user experience.
Consistent Scale:
Scaling inconsistencies have been addressed to guarantee accurate and consistent object manipulation across various Web SDK functionalities.
Continued Engine Support & Existing Features
AFrame compatibility remains intact, enabling developers to create immersive WebAR experiences with ease.
Seamless integration with Babylon continues, providing access to high-quality 3D graphics and interactive AR applications.
Playcanvas support is still available, offering a powerful platform for developing interactive 3D WebAR content.
Downloads | Example Links |
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PlayCanvas | |
Release 2.0.0
Discover Our Advanced SLAM
We are excited to introduce the latest update to our SLAM surface tracking technology, designed to offer enhanced performance and reliability for AR experiences. This release supports AFrame, Babylon, and Playcanvas. Key Features and Improvements:
Enhanced Accuracy:
Improved tracking precision for more stable and accurate surface detection.
Reduced drift and increased robustness in diverse environments.
Faster Initialization:
Quicker setup times allowing for near-instantaneous surface recognition and interaction.
Optimized Performance:
Smoother and more responsive tracking with reduced computational overhead.
Enhanced performance on a wide range of devices, ensuring a seamless user experience.
Improved Stability:
Enhanced algorithms for maintaining stable tracking even in challenging conditions such as low-light or dynamic environments.
Increased Range:
Extended tracking range enabling larger and more complex AR interactions.
Improved handling of occlusions and dynamic changes in the environment.
User-Friendly Integration:
Simplified API and SDK integration process, making it easier for developers to incorporate advanced surface tracking into their applications.
Support for Multiple Engines:
AFrame: Full compatibility with AFrame, allowing developers to create immersive WebAR experiences with ease.
Babylon: Seamless integration with Babylon, enabling high-quality 3D graphics and interactive AR applications.
Playcanvas: Support for Playcanvas, providing a powerful platform for developing interactive 3D WebAR content.
Enhanced User Interaction Control using New APIs
SetUserGestureRotation(enabled):
This API allows you to enable or disable user rotation.
enabled = true
: Rotation is enabled.enabled = false
: Rotation is disabled.
SetUserGestureScale(enabled):
This API enables or disables user scaling.
enabled = true
: Scale is enabled.enabled = false
: Scale is disabled.
Downloads | Example Links |
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PlayCanvas | |
Release 1.7.4
What's New?
WebAR SDK Added new API
SetFaceScaleFactor()
for face tracking It configures the scale at which AR objects are displayed relative to the user’s face in a web-based AR experience.Unity As part of Release 1.7.4 an enhancement has been deployed to Unity build release v.1.7.4-1 with peel-away mode. Enable this feature to allow the object to be displayed even when the user moves the camera away from the marker, the AR object will still remain on the screen. For more information refer 'Build a marker tracking experience'
Downloads | Example Links |
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PlayCanvas | |
Release 1.7.3
What’s New?
Face tracking released for all rendering engines A-Frame, Babylon.js PlayCanvas
Enhanced UX for Playcanvas Surface Tracking Introduced a new and improved user experience for PlayCanvas Surface tracking, streamlining and enhancing user interactions. For more information refer article 'Build a Surface tracking experience using A-frame- Step 6'
Lazy-Mode Support for Face Tracking This update brings
lazy-mode
support, optimizing face tracking for efficiency and performance.WEBARSDK.EnableTrackingOnDesktop() Function A new function to enable desktop-only tracking specifically for face tracking. This is particularly useful in scenarios like BB, where the app initially starts in lazy-mode and subsequently determines the appropriate tracking mode.
webar-face-pivot
- AFrame Attribute A new attribute that allows an entity to move in sync with the user’s head movements, without rotating with the head. This enhances the realism and interactivity of AR experiences. For more information refer article 'Build a Face Tracking experience using A-frame'webar-raycaster
- AFrame Attribute A specialized attribute for improved AR interaction in face-tracking mode. Developers can now useel.addEventListener('click', (evt) => {})
to receive raycast events. This attribute replaces AFrame’s native raycaster and cursor attributes in face tracking mode, addressing compatibility issues with AFrame’s built-in raycaster component in face-tracking scenarios. Our custom raycaster component ensures better performance and reliability.
Example
Downloads | Examples |
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PlayCanvas | |
Release 1.7.1
What’s New
Enhanced User Experience for Surface Tracking
New UX for Surface Tracking: Added a ‘safe zone’ that appears once SLAM anchors, allowing users to place objects anywhere using the cursor. Just tap on the screen to place an object.
Interactive Animations & Cues: Introduced animations and visual cues to further enhance the user experience during interaction.Model Interaction:
Pinch to Zoom: Implemented pinch-to-zoom functionality to allow users to zoom in and out for a better model viewing experience.
Swipe to Rotate: Added the ability to rotate the model by swiping, making it easier to adjust the model’s orientation.
Enabling New UX Experience
New APIs
API | Function |
---|---|
| Assigns a callback to execute after an AR model is placed within the scene, enabling custom post-placement interactions. |
| Links a custom callback to the reset button’s action for customized reset logic. Requires |
| Controls the reset button’s visibility within the AR interface, allowing for UI customization. |
SDK Configuration Properties
Configuration | Description |
---|---|
| Controls the sensitivity of the AR object’s rotation in response to user gestures. Accepts values greater than 0 and less than 1. |
| Sets the maximum scale factor for enlarging an AR object using pinch gestures. |
| Sets the minimum scale factor for reducing an AR object’s size in a single pinch gesture. |
| Optionally hides the reset button from the UI, active only when |
Dependency on webar-ux-control
: All new functionalities—including callbacks, visibility controls, and interactive attributes—require a properly configured webar-ux-control
. This is essential for activating the full range of UX and interactive features in both A-Frame and Babylon.js environments.
Downloads | Examples |
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PlayCanvas | |
Release 1.7.0
What's New?
Face Tracking for A-frame
Face tracking released for A-frame rendering engine. Will be followed by other rendering engines. Blippar is excited to announce that Face Tracking is now available within our WebAR SDK. The all new Blippar WebAR SDK is an industry-leading facial detection system which allows you to use any face as a digital canvas to build exciting AR experiences and increase user engagement for your brand.
SDK Attributes | A-Frame Attributes | Functions |
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Try Now
webar-sdk zip file has
face.html
which has a simple 3D face model and facemesh filter.The default face.html example in the zip is simplified in order to make an easy to create face tracking tutorial documentation.
For more complex demo testing, you may try the Newsletter Try-now examples.
New face.html
example has:
Try ons - Coolers and lipstick try-on.
To test face and facemesh tracking accuracy
Extended Tracking Range: Enable larger and more complex AR interactions.
Improved Occlusion Handling: Better manage dynamic changes in the environment.
AFrame: Full compatibility with AFrame, allowing developers to create immersive WebAR experiences with ease.
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